Shuffle charactors 2

The pieces are made using randomly created materials such as drawings, and combining them with different materials, connecting them visually into a single form.
Prduced by constructing the entirety of each piece like a metacollage, that combines several such characters.
Most of my work is output digitally onto cloth and attached to wood panels covered in white coating, which heightens the development of the color.

Statement-
I create digital collages based on the concept of “harmony arising from the aggregation of diverse individuals and unity in dissonance”.
The pieces are made using randomly created materials such as drawings, and combining them with different materials, connecting them visually into a single form.
Every character is based on a familiar plant or animal, while at the same time is flexible, rich in variety, and highly rigid.
Unlike the traditional spiritual and occult images of Asia or the anti-naturalist expressions of the West, the atypical forms I use have been influenced by
the Choju Jinbutsu Giga(Animal-person Caricatures of East Asia in the mid-12th century), which were drawn in between the twelfth and thirteenth centuries in Japan, and the eighteenth century artist Jakuchu ITO (Japanese painter of the mid-Edo period, 18C), especially their comical expressions, and flat, precise depictions, with the addition of slightly over exaggerated facial expressions and movements, which give the characters presence and compatibility with their surroundings.
Each form that I create are made up of a collection of many different pieces that carry unique information, and once they connect like parts to the whole, analogous to continuous synapses, they construct a unique and dynamic space where harmony and chaos co-exist on the whole screen as the result of a meta-digital collage.
This screen composition hints at the globalization and integration of all aspects of our society in this digitally connected world. Moreover, it could also be said that the piece is a visual simulation of a new symbiotic space.
I hope the viewer will project themselves onto this virtual image and imagine the shapes of their future through their interaction with it based on their own individual perceptions.

Takayoshi Ueda was born in Japan, 1969 and currently lives and works in Wakayama, Japan.
Learning oil painting at an art school in Kyoto, he was captivated by the beauty of monochrom paint software he experienced while studying there and began creating with a computer in 1994.
Ueda’s major exhibitions of his artwork include the 2006 solo exhibition of his earliest masterpiece in NY as well as participation in art fairs in more than 11 countries across the U.S. and Asia, like the Asia Digital Art Award (Awarded Still Images Division Grand Prize) at the Fukuoka Asian Art Museum, the
STRICOFF Gallery group exhibit as a finalist for the ARTBOX. PROJECT New York 1.0, ART EXPO NEW YORK, and Red Dot Miami.
His works of art are kept in the likes of Kitasato Institute and Nishiwaki Okanoyama Art Museum in Japan. Attempting to break away from the general tendency of CG images to have an artificial and inorganic feel, Ueda’s artwork is dubbed “Digilo-graphy”, which started from the utilization of the texture of hand-painted input material which is then digitally processed and combined before being printed onto canvas, and in 2008, his art style evolved after he started making elaborate digital collages that form different animals and plants using those same materials. Based on the idea that he stumbled upon during the process of making illustrations for his experimental work on a (children’s silent book) in 2007, that is to present each page as an independent planar art, he arranged its composition according to the Japanese art style while adding Asian regional tastes to the coloring and combined them with the Western perception of shapes and space, aiming to form a visual image that allows the local individual artist to communicate with global audiences on a level that transcends cultural barriers.
Ueda is mainly influenced and inspired by the Art of the Edo Period, such as the Rinpa School and Jakuchu ITO apart from the Vienna School of Fantastic Realism as well as Hieronymus Bosch and Pieter Bruegel of the Northern Renaissance.

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